Peran Aplikasi Pembelajaran Digital (Quizizz, Kahoot!) dalam Evaluasi Pembelajaran

Authors

  • Muci Herliyanto Sekolah Tinggi Agama Islam Natuna, Indonesia

Keywords:

Digital Learning, Elementary School, Evaluation, Kahoot, Quizizz

Abstract

This study aims to analyze the role of digital learning applications such as Quizizz and Kahoot! in the evaluation process of learning in elementary schools. This is a library research study, with the research subject comprising academic studies from the past five years and the research object focusing on the content and context of digital application use for learning assessment. Data collection techniques include documentation and literature review from recent scholarly journals. Data analysis was conducted using descriptive-qualitative methods through identification, classification, and synthesis of findings. The results indicate that Quizizz and Kahoot! effectively enhance student engagement, provide immediate feedback, and create an interactive learning atmosphere. These applications also assist teachers in monitoring student learning progress in real-time and adjusting instructional strategies accordingly. The conclusion of this study suggests that using digital applications in elementary learning evaluation is an innovative approach that positively influences student learning outcomes and motivation. 

References

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Published

2025-05-12

How to Cite

Herliyanto, M. . (2025). Peran Aplikasi Pembelajaran Digital (Quizizz, Kahoot!) dalam Evaluasi Pembelajaran . Al-Mafahim: Jurnal Pendidikan Guru Madrasah Ibtidaiyah, 6(2), 51-56. Retrieved from https://ejournal.stit-alkifayahriau.ac.id/index.php/almafahim/article/view/608